#include "PokemonGame.h"
#include "SDLInput.h"
#include <iostream>

PokemonGame::PokemonGame() : SDLComponent()
{

}

PokemonGame::~PokemonGame()
{

}

void PokemonGame::Update()
{/*
	if(SDLInput::GetInstance()->IsDown(SDLK_SPACE))
	{
		std::cout << "PokemonGame Down" << std::endl;
	}
	*//*
	if(SDLInput::GetInstance()->IsHeld(SDLK_SPACE))
	{
		std::cout << "PokemonGame Held" << std::endl;
	}
	*/
	if(SDLInput::GetInstance()->IsUp(SDLK_SPACE))
	{
		std::cout << "PokemonGame Released" << std::endl;
	}
	
}